

Hideled := moduleIni.Read("Settings", "HideLED","true",1)

Model := moduleIni.Read(romName, "Model","3",1) executable)ĮmuPrimaryWindow := new Window(new WindowTitle(,"SDL_app"))ħz(romPath, romName, romExtension, sevenZExtractPath)įullscreen := moduleIni.Read("Settings", "Fullscreen","true",1)įc := moduleIni.Read(romName, "Foreground Color","true",1) All of the above things are just my opinions and brolly or one of the other devs may tell you different. I may try to setup the emu again when I get a chance so I can give you more feedback.

Loris benito fifa 13, Sdltrs command line, St croix election results. If a BIOS file is needed you should add that info to the Notes (along with any other important setup info) and do a check for the BIOS file in the module throwing an error if it isn't present. Htc pg76100 charging problem, Lampen bestellen auf rechnung, Washing your rag. I can't say if there are any relevant options missing because I ran into issues trying to get the emu to run anything back when I originally reworked your module, which is also why I never posted it. (Unchanged) If the one option for mode is loading a save state that variable and isd key should probably be removed I added leading and trailing spaces to the fs and hled params to eliminate some single space concatenations in the Run() function "executable" and ",emuPath" in the Run() function aren't needed The default values for fc and mode are still "true" where they should be a default value (highlighted in red, I didn't change because I don't know what the defaults should be) The ternary statements for fs and hled still contained redundant conditionals There were still some things that I changed:

* Add a Green and blue color pallet.I had a quick look so it's possible I missed stuff but for the most part the replacements you made were correct. the floppy device '/dev/fd0' for the drive can be specified directly on the command line: Bash: sdltrs -disk0 TRSDIAG2. * Add scanlines for use on modern screens Using real floppy drives didnt work in the original SDLTRS: this has been fixed since version 1.2.0, but it may take several attempts depending on the hardware. Sugestions (if you have time to work on a next release): So I used Floppy Disk Management from sdltrs Main Menu (F7) and I pointed Disk1 (because Disk0 contained the OS) to sst2.DSKthat I mentioned above I wasn’t sure that this would work because apparently I had to reference the OS using a link to disk1-0 as can be seen in the sdltrs startup command. On tuts tomb is a bomb to destroy every single enemy on the screen. On shock trooper its make you become invisible. For some reason, the second action button Will work on R. The Solution: Press L and choose the spacebar. Games that I found this problem: shock trooper, tut's tomb. Some games that uses 2 buttons, the joystick (Im using the game cube joystick) Will not map the second button, even if you press the L button and map the action for A or B button. Here the only problem that I found, but it comes with a solution: Games that I had problems in your first release like Speed Racer are working well now. The sound quality is pretty much the same from the original machine. I Just tested the xroar with some Tandy coco games and I must say it's almost perfect.
